![]() Added support for animation meshes on 2k18 models upwards. Textures previews are not fully support, however the uv's are generated, so you can apply textures in your 3d modelling application (3dmsax, blender,etc) Added support for the 2k20 mdl format i.e viewing / importing / exporting. This allows you to quickly change values on a single screen. ![]() Coded functions to edit the header information for meshes in a yobj file. Coded functions to set facial animations of 2k18 upwards models to a neutral position This solves the problem of uv's importing incorrectly. The normal / uv color data is moved when a custom is injected and this offset value is changed in the header of the mesh. Recoded the uv import function when importing custom meshes. Thanks to providing me with the algorithm for generating pofo's. Recoded the export all functions for the UFC ps4 models Increased length of shader name inputs allowing for longer shader names Read and export creation studio Sub object meshes Fully custom yobj's using meshes of any size (accessed using ctrl+p) (video tutorial here: ) Recoded the extract and inject smaller functions to work with PC models It has other functionalities related to the models such as animation meshes, importing an exporting of meshes etc. X-Rey is a program used to view, export and import the yobj and mdl 3d model formats of the WWE series of games.
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